About

LID is an Actionscript 3.0 Engine developed by ProgrammerSteve for Web and Desktop applications.

Origin
The LID Engine was brought to life early January 2012 as a prep project to Global Game Jam. The project was a Flash platform-adventure game requiring 2d physics. At the time, LID was an acronym that stood for "Life in Death" (the name of the project) but that's no longer the case. During development there was no quick and easy way to add realistic physics to the game. The engines available lacked the ease of use and desired features, so focus was shifted from the platform game to development solely on the engine. Active development has continued since.

The name LID stuck. Today however, it takes on a more literal meaning. "Open the LID for endless possibilities."

Purpose
The original build was a wrapper for Box2dAS, simplifying the Box2d creation process and adding many features. LID is largely focused on ease of use and speeding up development. Its sole purpose is to continue to reduce development time and increase the quality of games made with it.

Quick Links

 * If you'd like to start using the LID Engine, follow the walkthough.


 * Current and future progress can be seen on the version history page.


 * If you encounter a bug please report it on the forums. Be sure to include as many details as possible!


 * To view the entire content of the engine, see the Contents page.